Op Plague Event Details

Time Frame
Check In/Registration
Chrono/FPS Limits
Respawn Rules
Prop Rules
Prize Giveaway
Vendors
Rental Guns
Survivors, Uniforms, & Weaponry
Zombies / Infected
Melee Combat
Safety Rules
Referees
Hidden OCs

***Time Frame***

October 25th - Apocalypse Paintball - Poynette, WI
7:30 am- Registration and chrono begins
9:00 am- Pre-game briefing
10:00 am to 1:00 am- Phase 1 (Team A=Survivors, Team B=Infected)
1:00pm to 2:00pm- Lunch (free with paid entry fee)
2:00pm to 5:00pm- Phase 2 (Team A=Infected, Team B=Survivors)
5:15pm- Prize Giveaway

Back to Top

 

***Check In / Registration***

All players must check-in and register prior to playing in the event. Waivers must be signed and the entry fee paid. All players are required to bring some form of ID to the game and all underage players must have the appropriate waiver signed by a parent. An AEC, BATC, or other approved Airsoft Safety Source is required for anyone under the age of 18. The minimum age requirement by any player attending this game is 15 years of age. A few exceptions to this rule can be made on a case-by-case basis; send an email to lupine_productions@yahoo.com for details. There will be a discounted pre-register price and a day-of price. The required "Infected balaclava" will be provided to players on game day.

The required waivers for the October 19th (Poynette) game are...

Lupine Productions Waiver

Apocalypse Paintball Waiver

NO REFUNDS FOR PRE-REGISTRY!

Back to Top

 

***Chrono/ FPS Limits***

All standard airsoft guns must chrono below 350 FPS with 0.20gs BBs. The minimum engagement distance for this event is 10 feet but there is no "bang kill" rule... please make note of this before attending these events!
GUNS CHRONOING ABOVE 350 FPS ARE NOT ALLOWED!
Guns will be marked to verify the chrono. Everyone must chrono every gun before entering the field and spot checks will be enforced if players are suspected of cheating the FPS rules. If you cheat the FPS rules, you will be ejected from the event.

Back to Top

 

***Respawn Rules***

Infected players do not have a respawn point. They simply reanimate and continue forward after being downed for 2 minutes. They can be "mutilated" by certain weapons or may voluntarily be "mutilated". If a zombie is "mutilated", they must display a kill rag and walk away from survivors at least 100 feet and out of sight. Once they do this, they put away their kill rag and reenter the game.

Survivors and military successfully mauled by the Infected will turn into Infected. They must put on a Zombie Balaclava and attack the nearest survivor. Once the infected player has taken enough hits/shots to be downed, the player will return to the Survivor respawn point and reenter the game as a new survivor. Please see the detailed rules on attacking and infecting other players.

Back to Top

 

***Prop Rules***

Several different kinds of props will be used in the game. Please do not move any props unless you are on a specific mission to do so! Do not tamper with any props, pyrotechnic, or special effect devices. Keep it simple... don't touch things you aren't supposed to! Doing so will get you kicked out of the game!

NO SMOKE CANISTERS ALLOWED! The use of smoke has a key ingame purpose and is not allowed by players.

Back to Top

 

***Prize Giveaway***

Several sponsors of the event may have donated guns, equipment, and accessories to be given out during the giveaway. All attending players get a giveaway ticket, but this event works a bit differently than others for the prize giveaway. Due to players actively sitting out when it was their turn to play as a zombie during previous years, all players must get their wristbands stamped by the zombie OC on the field.

You need to hand in your infected balaclava and show your wristband stamp in order to receive your giveaway ticket(s).

Back to Top

 

***Vendors***

Onsite vendors TBA at a later date if any sign up.

Back to Top

 

***Rental Guns***

Onsite rentals TBA at a later date if a supplier is available.

Back to Top

 

***Survivors, Uniforms, & Weaponry***

All Players will play as both Infected and Survivors. Please bring appropriate clothing for both... you will be given time to change before each Phase. The strict uniform requirements are meant to limit the high powered weapons and encourage people to really dress the part if they wish to play a certain role.

BASIC EQUIPMENT RULES

- All guns MUST chrono under 350 fps with 0.20g BBs
- Each player may only use the weapons allowed by their survivor group.
- Players may carry a realistic amount of weapons... max of 2 rifles/shotguns.
- Each player may carry ONLY one additional magazine... two total per weapon.
- Only non-winding mags allowed... no hi-caps or box mags.
- Players may carry weapons of the same mag type (ie, two M4s to get four mags)
- Players CANNOT refill mags on the field unless they are at a specified location.
- SEMI-AUTO FIRING ONLY! NO FULLY AUTOMATIC FIRING ALLOWED!
- Survivors may use approved boffer foam weapons.
- For this event, there is no “Bang” rule. You cannot inflict a hit on someone unless you actually shoot them, but you also cannot shoot if they are within 10 feet. If you run out of ammo, you cannot just “bang” kill zombies.

Survivors are broken down into 3 different categories; Civilians, Police, and Military. Each group has its own advantages and disadvantages.


CIVILIANS:

 
Photo courtesy of www.ign.com, Diary of the Dead, and Dawn of the Dead    

Civilians are not allowed to wear any military BDUs or camo at all; they must wear civilian clothes. Civilians should also refrain from using plate carriers, SWAT vests, or other highly militarized tactical gear. Shoulder bags, belts with pouches, backpacks, shoulder holsters, hip holsters, thigh holsters, hydration pouches, and small satchels are fine.
-Civilians may only use gas or spring pistols, shotguns, and bolt-action rifles. AEPS are also acceptable if they have the small magazines (no extended mags)
-Civilians may use approved boffer foam weapons. (www.edhellen.com)
-Civilians may use approved rubber knives.
-Only civilians are allowed to use in-game halloween Chainsaw weapons.
-Civilians may NOT use riot shields, AEGs, M203 launchers, or flamethrowers.

 


POLICE / LAW ENFORCEMENT:

 
Photo courtesy of www.militaryphotos.com and www.istockphoto.com    

Police must be in full black BDUS, full navy blue BDUs, or a police outfit/impression. Just wearing black or navy blue clothing doesn't cut it... it has to be a uniform or BDU or some effort has to be put into it so that it is obvious you are law enforcement. Resident Evil impressions that are S.T.A.R.s related are also allowed. Police are only allowed black tactical gear (NO OTHER COLORS ALLOWED!).
-Police may use gas or spring pistols, shotguns, and bolt-action rifles.
-Police may use MP5, M4, and MP7 style AEGs.
(NO HI-CAPS)
-Police may use approved boffer foam weapons. (www.edhellen.com)
-Police may use approved rubber knives.
-Only Police are allowed to use in-game Riot shields.

-Police may NOT use M203 launchers, flamethrowers, or chainsaws.

 


MILITARY:

 
Photo courtesy of www.militaryphotos.net and www.wolf-recon.com    

Military must be in full ACU BDUs with a helmet or ACU headpiece (Patrol cap, tactical cap, boonie, dew rag, etc) of some sort. Helmets and Tactical gear are NOT required to be in ACU. ACU is the ONLY BDU camo allowed for military. Tan, black, or green tactical caps are NOT allowed.
-Military may use gas or spring pistols, shotguns, and bolt-action rifles.
-Military may use any AEG variant. (NO HI-CAPS)
-Military may use approved boffer foam weapons. (www.edhellen.com)
-Military may use approved rubber knives.

-Only Military are allowed to use M203 launchers.

-Only Military are allowed to use flamethrowers.
-Military may NOT use riot shields or chainsaw weapons.

 

Back to Top

 

***Zombies / Infected***

Zombie1   Zombie2
Photos courtesy of 28 Weeks Later and Dawn of the Dead.    

Infected players can theoretically wear anything and still be a zombie, but they are encouraged to wear something unique, bloody, or cool when it is their turn to play as a zombie. Bloody shirts, severed limbs, and exposed guts are encouraged! Infected are not allowed to use any equipment or weapons of any sort.

Infected players must put on and wear the appropriate “infected” balaclava. This balaclava will be provided to you during game day.

Infected players WILL take short range shots, so plan accordingly. Infected players should cover all of their exposed skin and wear gloves! They are encouraged to wear a few extra layers of clothing to pad themselves from painful shots. Although precautions are set in place to help minimize the risk of painful shots, do not attend this event if you cannot handle this aspect of the game.

If an infected player comes into physical contact with a survivor, they initiate a grapple. Infected players CANNOT initiate a grapple from the ground... no reanimating and grabbing ankles as people pass by. A zombie player should announce "GRAPPLE" when they touch someone to signal to the player that you have them. When a survivor is grappled, they must immediately fall to the ground with the zombie and pretend to struggle. As soon as the grapple is taken to the ground, the zombie player begins a 10 second countdown. If no help arrives after 10 seconds, the survivor is mauled to death. If a player manages to pull an approved rubber knife (NO STABBING! Just hold the knife) before the end of the 10 seconds, they manage to kill the zombie before they are mauled (see below for knife rules). If at any time a second zombie joins the grapple, the survivor is mauled to death. If another survivor shoots or clubs the zombie to death (a player cannot shoot or beat a zombie until both players are on the ground and the grapple has initiated) before the 10 seconds elapse, the grappled player will survive and can get back up. A grappled survivor cannot use any of those weapons, including boffers.

Any survivor successfully mauled by a zombie or group of zombies will role play being eaten and dying and then put on their Infected Balaclava. After one minute, the newly infected player will rise and join the ranks of the zombies. As soon as this player is downed once, they will pull out a kill rag and go back to the survivor respawn in order to reinsert into the game as a new survivor.

An Infected player takes 3 BB hits or 3 boffer hits to down. A downed Infected player falls to the ground (they cannot stand unless conditions are terribly muddy/sloppy). After two full minutes, they may get back up. Infected players continue to reanimate in this way indefinitely unless they are "mutilated" in one of 2 ways. (1) They choose to, because they are in a hopeless situation or their body is being camped. (2) They are downed by an M203 explosive, a flamethrower stream, or a chainsaw. A "mutilation" requires the infected player to pull out a kill rag and fall back at least 100 feet and out of sight of survivors. Once back and out of sight, they put away their kill rags and reenter the game.

Infected players cannot use team tactics, zigzag to dodge bullets, or communicate verbally (besides growling and roaring). You run directly at food sources (survivors) as fast as you can in order to feast or you may slowly lumber towards them... it is up to you. You are a savage infected human that closely resembles a rabid cannibal… act like one!

Infected players must react to different equipment in different ways.
Chainsaws- An infected zombie that attacks a human wielding a chainsaw from the front should grab hold of the chainsaw and pretend to be cut by it for up to 3 seconds. After three seconds, you are considered down and "mutilated". During this time, if you touch the human they are NOT considered infected or grappled. If the human breaks contact before three seconds, you are still considered alive. Only one zombie at a time can be chainsaw killed. Chainsaws cannot "mutilate" downed zombies.
Riot Shields- If you attack a human with a riot shield, you must continue attacking them even though you cannot kill them without help from another zombie. Hold onto the edges of the shield and push around (gently) the player holding the riot shield, but you cannot break contact with him at all. It will take an additional zombie to grapple the survivor with a riot shield.
Shotguns- Multiple shot shotguns will be able to down a zombie in one shot, so pay attention to what hits you... you should be able to tell the difference between a single spring pump shotgun and a tri-burst shotgun.
Bats / Clubs / Axes- These boffer melee weapons can inflict hits on you, but they must exert a significant amount of force in order to do so. Light taps don't count, and excessively hard hits don't count either, but a medium strength hit with some force behind it is required to wound a zombie. If a player has a two handed large boffer weapon, any hits to you will knock you to the ground... but you still have to be hit multiple times in order to be killed.
M203 Shower Shells- Any zombies hit by the sprays of BBs from a 40mm grenade shower shell are "mutilated".
Flamethrowers- A low powered spray airsoft BB flamethrower downs and "mutilates" a zombie. Also, a flamethrower may be sprayed at other downed zombies and "mutilate" them to clean up the bodies. If you are sprayed by a flamethrower, you should role play being burned alive.

Back to Top

 

 

***Melee Combat***

Close combat, or melee combat, is used in Operation Plague in several different ways. Please read and be familiar with how each melee weapon works.

Grappling
Full out tackling or body slamming is not allowed. Any zombie player who touches a survivor initiates a grapple; the survivor must immediately fall to the ground and pretend to struggle with the zombie and call for help. This initiates a 10 second countdown. If no help arrives after 10 seconds, the survivor is mauled to death. If the survivor manages to pull a rubber knife by the end of the 10 seconds, they defend themselves and kill the attacking zombie. If at any time a second zombie joins the grapple, the survivor is mauled to death. If another survivor shoots or clubs the zombie to death (you cannot shoot or beat a zombie until both players are on the ground and the grapple has initiated) before the 10 seconds elapse, the grappled player will survive and can get back up. A grappled survivor cannot use any of his weapons.

Riot Shields

A player with a riot shield cannot be grappled by a single zombie. With a riot shield, it takes two zombies (one on the shield and one on the player) to successfully grapple a survivor and it takes three zombies to overpower and maul a survivor. When a zombie is pressed up against a riot shield, you cannot shoot them with any weapon (within 10 feet) but you can beat them to death with a boffer weapon. Riot shields cannot be used to shield rush or slam people, so be careful when you use one. Riot shields DO NOT block BBs and any BB striking a shield is considered to hit the player.

 

Chainsaws

Real chainsaws with the blades removed are not allowed... the only approved chainsaws are plastic toy halloween chainsaws. Two hands must be used on a chainsaw for it to be used. If a zombie attacks a player from the front, the survivor may down a zombie by pressing the chainsaw onto the zombie player. A full three seconds of contact must be kept in order to down the zombie... breaking contact means the zombie is still alive. If a zombie is downed by a chainsaw, they are considered "mutilated". If a zombie grapples a survivor from the back or if a survivor is holding the chainsaw in one hand, the chainsaw does not help.

 

Boffer Foam Weapons

     
Photos courtesy of www.edhellen.com            

Any survivor may use an approved boffer weapon such as an axe, sword, or club. These weapons may be used one handed or two, and inflict wounds on a zombie with each hit. Sufficient force (medium strength hits) must be used against a zombie... light hits do not count and excessive hits will get you kicked out of the game. You must also fully extend a swing in order to hit (the boffer weapon should travel about 3 feet before it strikes) or else it is not valid... no machine-gun taps from the wrist. A large two handed boffer weapon will knock a zombie to the ground with a hit, but it does not kill them instantly. A grappled survivor cannot use a boffer weapon on a zombie. NEVER AIM FOR THE HEAD! Foam weapons will be given full contact combat sport testing, if you don't think you can create a passable foam weapon, save yourself the trouble and buy a pre-made weapon from www.edhellen.com

CHEAP FOAM AND NERF SWORDS/WEAPONS DO NOT COUNT!

 

Rubber Knives

Photos courtesy of www.teraasekeskus.com
Any survivor may carry an approved rubber knife. This cannot be used as a slashing or stabbing weapon but is merely a prop that allows you to survive being grappled with a zombie. Normally, a survivor who is grappled and taken to the ground by a lone zombie will be mauled to death in 10 seconds. If the survivor pulls a rubber knife during the grapple, they instead kill the zombie after the 10 seconds. They only win the grapple after the FULL 10 seconds has passed. You cannot be grappled, pull out a knife, and then run off... you must go to the ground in the grapple and only win after the 10 seconds is up. If at any time during the 10 seconds a second zombie enters the grapple, the survivor is overpowered and mauled to death.

Back to Top

 

***Safety Rules***

At any time a real life emergency arrises, players are to call out "CEASE FIRE, EMERGENCY" as loud as they can and repeatedly until the message is relayed through the entire playing field. Contact an OC immediately. All game actions halt until an OC states otherwise.

All players are required to chrono their weapons to ensure the rules are being followed for different weapons.

All players are expected to follow the rules of the game and the rules of the field the event is held at.

Improvised weapons are NOT ALLOWED unless inspected and approved by an event coordinator.

All players are required to carry and use a kill rag (extras will be available onsite).

Players should avoid head shots at all costs. Continuous/intentional head shots will get you ejected from the game. No matter what curve ball the storyline throws at you, THERE WILL NEVER EVER EVER BE A TIME WHERE ZOMBIES MUST BE SHOT OR STRUCK IN THE HEAD! Plain and simple... don't aim for the head! EVER!

All players under the age of 18 (15-17) are required to wear a full paintball mask (ANSI Z87.1 lens) in order to play. All players 18 and older are required to wear full seal goggles (ANSI Z87.1 lens). Players 18 and older are NOT required to wear a full face mask.
***NOTE: Wire mesh goggles are NOT allowed at Operation Plague.

There is NO BLIND FIRING allowed at this event. In order to fire your weapon, you must be able to see down the barrel of it. You can't just stick your hand and gun around a corner and fire. You must be able to see the direction you are shooting in order to fire.

There is ABSOLUTELY NO firing directly down onto people's heads from towers or structures. If people directly below you, please do not shoot them on top of the head.

Cracks in the castle walls do not exist... they are considered solid and cannot be shot through.

If at any time you are on a ramp, ladder, or walkway there may be no melee combat or grappling. Allow the player to come up or go down and then resume.

Due to the CQB element of this game, the minimum engagement distance is 10 feet but there is no "bang kill " rule. Close shots WILL happen even though they are not allowed... this is a game where people are sprinting at other people to try and touch them. Do your best in keeping close shots to a minimum, but please make note of this before attending this event. IF YOU ARE NOT COMFORTABLE WITH THIS RULE, PLEASE DO NOT ATTEND!

Back to Top

 

***Referees***

Referees will be available in the game to answer questions and to watch for cheaters. All decisions made by a ref are final; do not argue with a referee. Players who are rude or disrespectful to a player will be removed from the event.

Back to Top

 

***Hidden OCs***

Operation Plague will utilize hidden OCs.  A hidden OC is a referee that is playing the game with the sole purpose of watching for cheaters. When you blatantly ignore a hit, the teammate standing next to you may just be a hidden OC and will call you on it. Keep it simple and don’t cheat!

Back to Top

 


Home | Storyline | Event Details | Location | Register